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Sabtu, 14 Mei 2011
One Can't Make a Mistake with Today's Graphics, Game Maker Says
One Can't Make a Mistake with Today's Graphics, Game Maker Says
With all the new video cards out on today's market, one would think it would be hard for end-users to decide which to buy, but a certain game developer says that such fears are unnecessary, considering that pretty much every modern board with any claims of prowess will be more than adequate.If there is any word that can describe today's graphics card market in relation to the video game industry, “ahead” would probably qualify.
Basically, the rivalry between NVIDIA and Advanced Micro Devices led to fairly rapid development of next-generation models.
In fact, both companies are already at their second DirectX 11-capable iterations of add-in-boards.
Granted, high-detail game titles do have playing modes that can draw upon the hidden reserves of high-end models, like multi-monitor options at very high resolutions.
Still, the fact is that any mainstream, not to mention high-end, adapter can handle pretty much everything just fine, even at Full HD (1,920 x 1,080 pixels) resolution.
As such, a certain, well-known game developer known as John Carmack, the head programmer at id Software (the game developer behind such titles as Doom, Quake and Wolfenstein), reached the conclusion that choosing a video board nowadays is a matter of taste and brand preference, not capability.
Although AMD boards do perform better than NVIDIA counterparts in benchmarks, the Santa Clara, California-based GPU maker makes up for it, to some extent at least, by having a “stronger dev-relations team,” leading to closer ties with game makers and, thus, optimizations on its hardware.
“You almost cannot make a bad decision with graphics cards nowadays. Any of the add-in cards from AMD or Nvidia are all insanely powerful,” said John Carmack.
On the matter of integrated graphics, Carmack actually had good words, saying that, while there probably won't be much in terms of real, high-quality game support for a year or so, it probably won't take more than five years for CPUs with built-in GPUs to reach a level where they can cope with truly visually-demanding applications. Add to Cart More Info
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